Insights on Mobile Gaming in Urban India
Naveen Menon, Co-founder of Vital Analytics
With the onset of 3G, the mobile gaming industry, which is currently
pegged at approximately Rs 100 crore (as of March 30, 2009),
is estimated to grow by up to 200% by the next financial year,
say industry experts.
Based on data reported in April 2009 for the months of Feb/March
on mobile gaming in India approx 30 million urban Indians use
their mobile phones to play games on a daily basis (12.5%).
The Indian gaming industry though at its cusp, is showing huge
potential in sheer market size. Looking at data in the February-
March 2009 time frame there were a total of 105 million Indian
consumers playing games on their mobile phone, of this 30 million
consumers played games on their cell phone almost daily.
Mobile Gaming report: “frequency of playing games”
(Two month ended March 2009, Urban Indian Mobile Phone Users)
Frequency of playing
games |
Unique
Users (Millions) |
Played 1 to 3 times in last month |
46.0220 |
At least once a week |
28.5380 |
Almost daily |
30.4700 |
Table 1 - Feb/March 2009
statistics on mobile gaming
Nokia continues its dominance in Indian mobile space accounting
for 65% of power user’s handset followed by Sony Ericsson a
distant second (10.6%).
Source of game(s)
Downloading games for free vs. purchasing continues to enjoy
a 2.25:1 ratio with 85% of power users who downloaded a game
(8.83 million) citing downloading for free while 37% did so
by paying a fee. Though free game downloads dominated, looking
at the table below, service providers seem to have got their
model right with more consumers purchasing games from a service
provider website than downloading for free (1.29:1 ratio). On
the other hand, third party providers see a complete inverse
ratio on purchased v/s free downloads.
When it comes to source of game downloads service provider continues
to be the most popular source while service provider is also
the only source where number of people purchasing is higher
than downloading for free. Among service providers Bharti Airtel
is the most cited source accounting for almost 40% of purchasers.
Almost 40% of Power users are between the ages of 25 and 34
while an additional 35% are between 18 and 24 years old.
Mobile Gaming report: “source of download: power
gamers , people playing games on their phones on an almost daily
basis” (Two month ended March 2009, Urban Indian Mobile
Phone Users)
Source |
Purchased
(millions) |
Free
(millions) |
Purchased
: Free |
Service Provider |
2.3810 |
1.8380 |
1.29 : 1 |
Indiagames |
0.5850 |
2.2700 |
0.25 : 1 |
Rediff |
0.9910 |
1.6310 |
0.60 : 1 |
Zapak |
0.7720 |
2.5580 |
0.30 : 1 |
Hungama |
0.9790 |
1.3900 |
0.70 : 1 |
Mauj |
0.4570 |
1.0120 |
0.45 : 1 |
Table 2 - Statistics on
games purchased v.s free
The ever growing youth subscriber base in India
is going to contribute significantly to the growth of mobile
gaming in India. This coupled with Handset manufacturer’s re-evaluating
their strategy (Nokia for e.g recently announced the overhaul
of its India strategy positioning itself as a complete solution
provider, LG is pushing out low cost motion sensor gaming handsets)
is going to see a huge contribution from this section to the
overall VAS pie.
About Vital Analytics
Vital Analytics a pioneer in measuring mobile space in India
and a reliable source of mobile marketing intelligence.
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